Dungeons

Dungeons are an integral part of Devilian, both in the way you play and in the way that you interact with friends. Dungeons are instanced area requiring a small group of people to fight their way through numerous enemies and bosses in order to accomplish objectives and upgrade gear. Groups consist of 1-3 players and dungeons can be completed in Basic, Heroic or Hell mode. Heroic Mode is for level 50 players and presents additional Boss Attributes and Effects in the final fights. Not Much is known about Hell Mode, since few have returned to tell the tale.

Producer Andrew Sipotz on dungeons: ''Dungeons can either be played solo—here’s a lot of solo dungeons—but the group dungeons are amazing. They’re more like traditional MMO dungeons; they’re hand-crafted, they have coordinated attacks from the bosses. You have to examine your group’s skill set and adjust your strategy based off what you have. There’s no Holy Trinity in Devilian. You customize your Class & Characters and play the way you want to play.''

Devilian is all about jumping right into an adventure. You can use the Dungeon Finder tool, available once you’ve unlocked your first dungeon, to be matched up with others also looking for a dungeon group. You’re then instantly transported to the start of the dungeon. When you’re done, you’ll be transported back to where you were before.

Dungeons are classic MMO experiences for you and your group. But in Devilian, you don’t have to wait for specific roles or Classes before taking off to group. Three people and their skills – that’s what you need. You group up with two other players for a group of three (or up to nine for a raid) and it’s up to you and your group to figure out how to overcome the challenges of the dungeon with the abilities that you have. It’s an exciting, fast-paced approach to classic MMO dungeons. In Devilian, you aren’t limited to being a role; play the class as you want to play it.

After battling several minions and minor bosses, you’ll encounter the dungeon’s main Boss. Boss fights are the climactic showdown of each dungeon and a true test of your group’s teamwork. Each boss has unique mechanics and attacks that must be overcome; every boss is a different experience and it will take a well-coordinated group to bring these fearsome foes to the ground. But to the victor go the spoils and your reward (should you best one of these challenging creatures) will be a shower of glory and loot!

Dungeon Instances

 * Underground Path -            13 (Normal)
 * Krandlash Den -               17 (Normal)
 * Necromantic Laboratory -      20 (Normal)
 * Profane Monastery -           25 (Normal)
 * Vile Vault -                  28 (Normal)
 * Private Chambers -            31 (Normal)
 * Ruined Citadel -              32 (Normal)
 * Silent Convent -              34 (Normal)
 * Infested Manor -              37 (Normal)
 * Nightmare Labyrinth -         41 (Normal)
 * Frozen Alter -                42 (Normal)
 * Tainted Mine -                44 (Normal)
 * Fallen Castle -               45 (Normal
 * Storm-Carved Path -           46 (Normal)
 * Echoing Cavern -              47 (Normal)
 * Blasphemous Labyrinth -       48 (Normal)
 * Realm Of Greed -              49 (Normal)
 * Necromantic Laboratory -      50 (Heroic, Hell)
 * Profane Monastery -           50 (Heroic, Hell)
 * Private Chambers -            50 (Heroic, Hell)
 * Vile Vault -                  50 (Heroic, Hell)
 * Dark Temple -                 50 (Heroic, Hell)
 * Defiled Tomb -                50 (Heroic, Hell)
 * Elemental Prison -            50 (Heroic, Hell)
 * Forgotten Prison -            50 (Heroic, Hell)